Sunday, July 11, 2010
Rouge Trader Tournament: July 2010
The list I took was:
Kharn
Demon Prince w/ Wings and Mark of Khorne
4x8 Khorne Berzerkers, Power Fist, Rhino, and 3 of them hand combi-meltas.
3x Obliterators
2x Cannons of Khorne (Demoniacally Possessed Vindicators)
The first game I played against was Imperial Guard. The setup was spearhead and the mission was to capture the table quarters with a unit that was greater than 50% strength.
His list was:
Command Squad, Master Of Ordinance
50 man platoon
2x platoons w/ Las Cannons
3 or 4 Chimeras that had platoons with a las cannon
Tank with demolisher cannon
Vendetta
Medusa
A big Gun w/ str 10 shot
I really botched this game and got trounced. Instead of running up the middle and bashing into everything I went for the objectives at the outset. This left me too separated to do anything and he just took me apart piece by piece. I scored a 4 points this game and my opponent scored 18.
At one point a plasma cannon shot hit the wing of his vendetta and he tried to argue that because the wing was not part of the hull the shot missed. I called shennanigans, but it didn't matter because he foolishly didn't move it on his turn and when I assaulted it all of my attacks (Str 9 powerfist!) immobilized and at the end if his turn I smashed it to pieces. It would have been quite funny to see his plasma cannon blow up his own model, though.
Game 2 was vs a gentleman named Jack who was new to the game and didn't have much experience. The mission was capture and control and deployment was pitched battle. The little scenario was that an elites choice was given up as a traitor. Since I didn't have an elites choice I game up a Khorne Berzerker.
Jack's kist was:
2x Hqs that had drones, a plasma gun, and a missile launcher
2x broadsides
1x flamer suites (I got the other one)
2x Missile Suits
2x Hammerheads
2x devlifish with troops
1 large Kroot Squad
2 Marker light squads
This game turned out great for me but just by a hair and by the blessing of my demon prince and Kharn.
He placed the first objective and I placed mine directly across from his as close as I could.
The table had a raised edge where he place one of his HQs and 4 of the broadsided for a high ground advantage. On his opposite side he placed the devilfish and a hammerhead, another set of suits, and in the middle was his HQ and the other hammerhead behind it. He infiltrated the kroot in terrain close to his objective and the markerlights in terrain to hit my rhinos.
I place the vindicators and oblits up top to also have an advantage and to take out his heavy hitters. My rhinos with Kharn and the demon price were right around my objective.
After the first turn his marker lights delivered and only one of my rhinos survived. I pretty much had to foot slog it across. The rhino that lived only made it 24 inches. He was able to penetrate a vindicator but demonic possession saved me and one oblit bit the dust.
On my turn the vindicator wiped out one clump of suits and the oblits plasmaed the rail guns off the map. Later the vindiator fired into cover to hit his HQ and he failed all of his cover saves.
Down below Kharn and the demon prince made it across the table to smash into a devilfish and a hammerhead, dismantling both.
On his last turn he shot a devilfish up toward my objective. Kharn later left his unit, got as close as he could, and blew it up with his plasma pistol.
I jumped my demon prince into terrain and assaulted his kroot that were just barely contesting his objective. Because of the pile in this pulled him away. The game was called and I won! With bonuses I ended up with 18 points and Jack had 6.
The last game was with a friend, Stetson. He plays space marines and had the following list:
Lysander + Sternguard in a drop pod
Pedro + Tac Squad in a drop pod
Ironclad in a drop pod
Assault termies, all with Thunder Hammers in a Crusader
2x Land Speeder storms that had scouts w/ a combi melta and melta bombs.
The setup was dawn of war and the mission was to for an attacker to rescue a hostage from a defender. I won the roll off the play the defender and hold the hostage. Whoever had control of the hostage gain victory points.
I castled up but spread out too far and I didn't fully understand the scenario, but I came very close to winning and actually had a higher total of points. I needed 13 more points to pull off a win.
As for highlights: Lysander and his squad dropped in next to my demon prince and split up. The ironclad dreadnaught dropped in not far away as well. He tried to fire against my vindicator but whiffed. On my trun the demon prince flew over and dismantled the dreadnaught while Kharn disembarked and took on Lysander. Kharn delivered 4 wounds but he saved 3 and then turned Kharn into mush. However, the remaining berzerkers brought him down.
Later on the demon prince killed pedro but the tac marines took him down. The terminators got vindicated and a full squad of berzerkers cut them down to scrap.
In the end my forces were spread too far out and he was too far away from the objective. I made a box of rhinos around it and he couldn't get close.
When the games were all said and done Stetson won best sportsman thanks to mine and the friend I brought's votes after deciding a 6 way tie. He took home a Lemartes blister.
My friend took 2nd place, of which I was trailing by 1 point! He at first took home a land raider, but traded it for an apocalypse book instead, as he didn't need a land raider.
First place was the IG player I lost to and he took home a manticore.
I took 3rd place and took home a Trygon, but since my friend traded off the land raider and I have no use for a trygon I got to take the land raider instead.
Last but not least, I won best painted for having based models. I got an awesome 4x scale space marine statue.
Monday, March 22, 2010
‘Ard Boyz Style Tournament 03-20-2010
I played in an 'Ard Boyz style tournament this weekend and took 3rd place. The lists were 2500 points and I took a full on World Eaters list.
My list:
HQ:
Kharn
Demon Prince w/MoK
Elite:
5 Chosen w/ Autocannon, Melta Gun, Flamer, IoCG
5 Chosen w/ Autocannon, Melta Gun x2, IoCG
Troop:
4x8 Khorne Berzerkers w/Skull Champ & Pfist, Rhino
2x10 Chaos Space Marines w/ Aspiring Champ &Pfist, 2x Melta, IoCG, Rhino
Heavy Support
3x Vindicator w/ Demonic Possession
Strategy:
Beat everything into submission. The Demon Prince was my anti-walker/anti-tank/Bullet Sponge.
Game 1: World Eaters vs Space Wolves
The mission was 5 objectives, one in the center and one in the center of each table quarter.
I played a goof fellow named Brad and in his list he had Logan Grimnar, two Rune Priests, 2 sets of terminators w/ assault cannons, 2 sets of long fangs, 3 set of grey hunters, and a group of scouts that outflanked. Everything but the scouts, who outflanked, were in drop pods. I barely glanced at his army list or even at his army after I deployed and moved on my first turn, then I noticed he had drop pods. All of my rear armor was exposed.
Strangely enough, he didn't get behind my vindicators and his shooting on his first turn was uneventful. His squad of grey hunters put a good hurt on my Chosen on one edge of the board.
On my turn (top of 2) the demon prince and a squad of Berzerkers got into position to assault some grey hunters. One of the terminator drop pods had scattered right in front of the vindicator wall and all but one lived after he made 3 invulnerable saves. The demon prince and berzerkers made quick work on the grey hunters squad, but a powerfist took out some berzerkers before the last one died on his turn.
On Brads turn he brought in some other stuff another long fangs and Logan Grimnar moved in to get close to the demon prince. His shooting killed the demon prince off leaving Grimnar open for the 6 berzerkers who took shelter.
Turn 3, the berzerkers moved in on Logan, shot bolt pistols at him, and the assault took him down, only removing one berserker. I positioned some vindicators, melted the lone terminator, shot at the other grey hunters.
Brad brought in another drop pod of terminators and a grey hunter squad, and again his shooting was ineffectual. Some berzerkers and a vindicator took out the grey hunters and the terminators that came from their drop pod were also vindicated. The CSMs I had shot and assaulted the last grey hunters squad and the two sets of berzerkers assaulted the other long fangs squad and rune priest wiping them out.
Time was short so brad got to finish his turn where pretty much all he had left was a long fangs squad. I think I finished the combats on his turn for all of his other troops and what not.
In the end I controlled 3 objectives and contested the rest, a massacre. Kharn and a squad of berzerkers never left their rhino. With bonuses I was at 22 points.
Game 2: World Eaters VS Slaanesh/Nurgle
Luck could not have been more in my favor. Of all the other games everyone else won a massacre and most of the bonus points putting them at 23. Because I had 22 I was at the back of the pack of the "winners". All of the losers had 0 points, except for one person who had 1 bonus point. Because of this I was to face the player with 1 bonus point. So that meant all of the others were playing seasoned veterans high on their glorious victories and I was playing an already demoralized opponent.
This mission had two moving objectives that scattered 4d6" every turn if a scoring unit was not within 3" at the start of every player turn. As luck would have it on turn 5 the objectives scattered within 6" of each other on turn 5 and I was able to spread and hold both objectives with a single troops choice.
The gentleman I played is named Ashton and he had a Terminator lord, 2 sets of terminators that were deep striking, 2 vindicators a Las/bolter predator, a nurgle demon prince with warptime, 3 squads of chaos space marines, and 1 squad of noise marines with a blastmaster, and 1 squad of plague marines. The only armor he had were the vindicators.
The first couple of turns was just moving. One of my vindicators put a hurt on some plague marine killing a couple. His vindicators did nothing as he shot at my vindicators as mine were possessed.
I don't recall all of the turn sequence and what happened in what order but here are the highlights. His plagues were wiped out by squad of berzerkers after being thinned out by a vindicator. I sacrifieced a CSM squad to be able to get my berzerkers into position and they brutally slaughtered the CSM when it was time.
One group of his terminators deep struck in and shot at a couple of things but did nothing. I moved a rhino in to be able to assault. On his turn he blew up the rhino and assaulted into the crater, going at initiative 1. The berzerkers still did a good job and tied them up until they were wiped out.
His other squad of terminators and chaos lord were a complete waste of points. They deep struck in and stunned a rhino. One vindicator swung around, fired with a direct hit, and wiped out all but one puny terminator, which was promptly melted. Oh what a world, what a world!
My vindicators blew up one of his and immobilized the other. I forgot to move the demon prince in to assault but on my next turn the demon prince was able to smash his last vindicator to bits then swooped over and did the same to his predator, and finally assisted in wiping out the blastmaster noise marine squad.
His demon prince was whittled down to one wound with the help of autocannons and Kharn's plasma pistol and was killed quite easily by a squad of berzerkers.
Of the 3 CSM squads he had two were killed by berzerkers and Kharn put all 7 of his attacks onto them wiping them out.
His last man survived while Kharn overheated and saved his plasma shot and a squad of 5 berzekers failed to cause any wounds, but then promptly pounded him into the dirt.
I completed wiped the board of Ashton's models and lost only 750 or so in victory points. I also obtained all of the bonus points to score 24 points and placing me in first place!
Game 3: World Eaters VS Orks
The game was Dawn of War, Annihilation.
I really wasn't looking forward to this game as I had never played orcs before. I played Topher who had two 30 man boyz squad with a nob leading them who had a power claw, two battle wagons and 3 or 4 trukks, 2x2 deffcoptas, and a squad of commandos. One of his HQs was a generic one and the other I don't remember. One of the boyz squads, lead by his other HQ, had feel no pain. Oh, there also two nobz squads, the ones with 2 wounds and they were all different, his other HQ was leading this squad.
I made too many errors this game. The vindicators lived only long enough to fire one shot. The berzerkers killed tons but couldn't survive the overwhelming number of powerclaws hitting back. The demon prince was smacked down with all of the ungodly amount of powerclaws, too. All I did this game was hang back and try and place my rhinos to be able to get the assault off and that didn't work out to well as I forgot/didn't pay enough attention to the battle wagons and trucks and they were able to move up, disembark, and cause some real damage. The Waagah didn't help either.
Results
I lost only to a major (or minor, I forget) victory. If either one of us had won this game with a massacre we would have gone on to win the tournament. That was not the case as I took 3rd, Topher took 2nd, and another fellow took first. I won $20 for my efforts, which is nothing to complain about!
Other Thoughts
I was very fortunate to be able to play the opponents in the beginning that I did. I feel that if I had more experience playing orcs I could have done better and would have used a different strategy. However, even with a great deal of more experience, a massacre and a win for the tournament would have been hard to pull off.
This was the first time I had used a Khorne Demon prince and he did pretty well for what I intended him for: acting as a bullet sponge and letting my other units get into place.
I spent a lot of time painting my Kharn model and several people gave me praise for my efforts.
I bought a drop pod with the money I won. I am going to use it for apocalypse games.
Friday, March 12, 2010
A List of Acceptable World Eaters Units from the Chaos Space Marine Codex
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World Eaters have specific and strict guidelines as to what should be in the army list. Those are:
- Units should be Khorne marked or have the ability to be Khorne marked wherever possible.
- No magical spells or abilities can be used.
- All World Eaters are "Berzerkers."
Switched Blogs!
Saturday, January 30, 2010
Tactical Development: World Eaters Armies
Sunday, January 10, 2010
Model Review: Khârn the Betrayer

Another one of my favorite characters in WH40k is Khârn the Betrayer. Khârn is a close combat monster when everything works, but can be blasted to pieces pretty easy.
Saturday, December 26, 2009
Model Review: Abaddon the Despoiler

Strengths
Abby's strength is 8 (meaning he wounds almost everything on 2s), has 4 wounds, is fearless, is in terminator armor, and has all the marks of chaos, giving him higher toughness, higher initiative, an extra attack, and a 4+ invulnerable save. Due to the Talon of Horus he re-rolls wounds. His Daemon weapon gives him the strength boost and an extra D6 attacks. Abby is a force to be reckoned with, and every time he is fielded the enemy knows this causing them to have to commit a high amount of resources to deal with him.
Weaknesses
Thanks to the use of a Daemon weapon there is a 1 in 6 chance that Abby will do nothing in close combat and a 50% chance he will take the wound from the daemon weapon.
His fearless ability does not pass on to the squad he is with so if he is placed with terminators or regular Chaos Space Marines the chance exists that he could be cut down in a sweeping advance.
Abby is expensive by himself, but add in a land raider to get him where he is going and an accompanying unit and he can end up being 600 points or more.
Due to his great abilities and the attraction by the enemy to eliminate him as soon as possible, he is going to have a lot of firepower directed at him.
Abby primarily excels at close combat and if he isn't in the fight he is pretty much useless unless the goal is to distract the enemy.
Because of his cost and the cost of his accompanying units he just isn't practical in a competitive setting. Two Daemon Princes or a Lord will get more accomplished, cost far less, and more stuff can be fielded to help womp your opponent.
Tactics
Abby needs close combat to be the most effective. How do we get him there? He can deepstrike thanks to his terminator armor, but that would be foolish being that he cannot assault when he makes it on board, and it would also stink if he got mishapped into oblivion. A land raider with daemonic possession is the only option. Tack on another 245 points to his cost.
Next, a land raider with 1 guy in it is a waste of resources and Abby without support just isn't right. Remember, he also needs a fearless unit, but if you are insistent on grouping him with terminators or regular CSMs, make sure they take the icon of Chaos Glory so they can re-roll failed morale checks.